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Here a close up of Immortal's Maps.
All south Blue Holes are perfectly sorrounded and
blocked. To block first left Blue Hole, only
three warriors are requested, due Hole other
three hexes are closed by Map's border. Central
Blue Hole is an internal one and so 6 warriors
are requested to sorround it. The Hole on the
right is closed on one hex by Map's border, so
only 5 warriors are sufficent to block it.
On
northern right sector, note a "Nessie",
one of the monstruous Elasmosaurs used by
Immortals as War-Surf, placed along the Lock
Ness.
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As you see here, all three Blue
Holes from where Redskins are ready to invade,
have their matching Holes on Immortals' Maps
totally blocked. Armies' placement is played with
screens up amongs Maps, without knowing enemy
disposition. To invade, you have to pass through
free or not totally bocked Blue Holes. Immortals
placed an optimal defensive placement, perfectly
blocking 4 passages to their territory. Redskins
decide to use two groups of Falcons to start
invasions, passing through Blue Holes of the
north border, that are not blocked by Immortals.
Moving 14 hexes per turn, these speedy flying
warriors achieve to conquer two Fortresses of
Immortals. But to win is not enough conquer: you
have to keep the control of enemy Fortresses at
beginning of your turn.
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Immortals are forced to move to
north, to regain gontrol of their Fortresses. In
this way they unlock southern passages, opening
invasion of main part of Redskins' Army. A furious
battle begins, but on a territory where Immortals
are naturally advantaged, thanks to their Sea
Transports, while charges of Bisonts are limited
in very closed plains.
On
third turn, Redskins are forced to retire:
Immortals regained control of their nortern
Fortresses and moving along LittleBig Horn river,
penetrated with their mounted Nessies in enemy
Map, conquering the 3 Resource Point Redskins
Fortress. Grizzlyes on Defence try to counter
attack but result too slow. Immortal did a
perfect defensive placement and used at best
characteristics of enemy map, using rivers as
"invasion highways" to move fastly and
win.
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